Second Thoughts Review

Second Thoughts Review

03/12/13

 

Having finally arrived on the sunny shores of old Blighty, we can bring you our first impressions of Second Thoughts. Having been out for a good month over across the pond, we can start to comment on how the meta may be (or may not be) shifting with the new card set and decks that may become a little stronger/weaker as a result.

 

Scoring Key

1 = Virtually unplayable, usually better cards that do the same thing

2 = Niche, may have a home in certain deck, but usually as part of a larger combo

3 = Bread and Butter, an average card

4 = Strong card, almost always played in faction

5 = Meta defining card, played often out of faction, almost an auto include

 

Bishop

Dave H - 1.5

I'm a big fan of the Caissa programs and I think that Rook and Knight are going to feature heavily in specific deck types. However, Bishop I'm not bothered by, -2 str is okay but not for the cost in credits and clicks. Especially when you have Datasucker and Parasite in faction.

 

Dave P - 1.5

I think I'd probably rather play ICE Carver than this and I'd certainly prefer Datasucker. If it had said -2 strength across the whole server it was installed on, it would be a much better card and would have been a real boon to parasite anarchs.

Scheherazade

Dave H - 2

I'm sure there is a cool use for this card but I just cannot think of one that doesn't make me think a standard economy card would be better.

 

Dave P - 3.5

Very strong with programs that aren't going to sit there for very long, so obviously natural synergy with the Caissa programs or something like Faerie. This works incredibly well with Shaper too, Test run and Self Modifying Code work really well with it. A lot of people are suggesting that this is a high risk card, but I don't think it should be viewed as such as the only cards being installed on it should be temporary or low cost.

Hard at Work

Dave H - 1

A click for two credits isn't a terrible ability as we know from other economy cards such as Magnum Opus. However where this card falls down is the forced use, like Wyldside you want the ability to choose to use it or not. Also, why is it 5 to install, seems very high.

 

Dave P - 1

Terrible, ghastly. It takes at least 6 TURNS before this even pays for itself, let alone make a profit. Why on earth wouldn't you play Daily Casts instead? I still wouldn't touch this card if it was 3c for 1 click each turn. Consign it to your Shoe Box of Shame.

Recon

Dave H - 1.5

I'm not sold on this card, it really only makes a difference if you hit a sentry, a barrier or code gate you could have just face checked. Faerie is better for allowing aggressive running.

 

Dave P - 1

If you're scared of facechecking ICE, you run Faerie for free or Infiltration (which you can always use to gain 2c if you're desperate). You don't run this.

Copycat

Dave H - 3

This one is hard to figure out, I think it may be okay as a one of, as a surprise tactic. It could be meta changing if it sees frequent play as Corp decks will have to be built with it in mind and run less 3 of ICE.

 

Dave P - 2.5

I'm not sure on this one either. The interaction with Escher is obvious and probably the only way this sees play. With that combo in mind however, this could be very strong though it will be a Shaper deck rather than a Criminal one (Escher is a painful 5 influence and requires a HQ run, a server that's usually sealed up tight against Criminal). Still, it's begging for a deck to be made around it.

 

Leviathan

Dave H - 1

Until the day we see str 6 code gates with 3 subroutines commonly played this card won't be useful. Peacock is better and no one uses that... Also I hate whales...

 

Dave P - 1

About time Hourglass got a hard counter! Oh wait...

Why wouldn't you play a Femme against the monster code gate instead (for a whole 3c more)? I mean, no-one breaks Tollbooth with a Gordian (an infinitely better code gate breaker) unless they absolutely have too and certainly not repeatedly. Another card consigned to the Shoe Box of Shame.

Eureka!

Dave H - 1.5

I want to rate this as a 1, but I just know someone will use this in a combo deck to win a tournament. It just doesn't save you much when you consider it costs 3, is a double and requires lots of set up. I think just using this slot for extra economy is a better use.

 

Dave P - 1.5

This requires a deck to be built around it, probably a deck that doesn't yet have the cards to work but that one day may. With a maximum 1-off saving of 5-6c, I'm not sure if it's a deck worth building either to be honest.

Record Reconstructor

Dave H - 2.5

This is an interesting card, but one I don't see getting frequent play. Many corp decks rush currently and that means the runner will see operation economy and similar useful cards in Archives. Also with almost every deck using Jackson Howard the use of this card in stopping the corp seeing agendas is partly nullified.

 

Dave P - 1.5

This reminds me of gain life cards in MTG. To new players, gaining 4 life for a couple of mana appears strong but the reality is all you're doing is cementing your poor board position and dragging your loss out further. This stalling tactic works even less well in Netrunner when your opponent is almost certainly using Jackson Howard to hard counter it.

Prepaid Voicepad

Dave H - 3

I am certain we will see decks using these to pay for Sure Gamble, Dirty Laundry, Quality Time etc. I'm not sure how successful this will be, but I mean to test out the idea for a bit of fun. Again is a standard economy card going better?

 

Dave P - 3.5

Events are very strong in Shaper and Criminal at the moment. It's also hardware rather than a resource which makes it even better. I'm a big fan of clickless economy and this only takes 3 events to make this worthwhile. I expect to see this quite frequently in the future.

Wotan

Dave H - 2.5

Its big and it can't be clicked through like normal bioroids, but its still just a huge wall. If you paid 14 to rez it then it will stop regular access to a server, emergency shutdown not withstanding. The thing that makes me not like this card is the fact that if a runner wants to get through they can by paying the costs. This hurts when protecting a remote or stopping an event based run.

 

Dave P - 3

Rez this on R&D and watch the runner cry. If you have to rez this by paying 14 credits, this probably doesn't fit in your deck (especially as this card does nothing to punish face checking) but this is a natural include in a big ICE HB deck (that uses Oversight and Bioroid efficency). It's like a Heimdall, Tollbooth and Ichi all rolled into one, yum.

Hellion Alpha Test

Dave H - 2

This card is best used on a loaded Kati or an expensive resource such as Professional Contacts, however unless the runner also has no credits this card is going to be costly for the corp and with the current states of both sides economy I don't believe this is a good thing. Also to hit a Kati which is loaded they need to play another resource, just too situational. NBN just does it better...

 

Dave P - 2.5

I sincerely doubt that this will ever be played out of faction but it's a nice little trick for HB who are usually never short of cash. Very nice against runners using Same Old Thing and Kati Jones but I agree with Dave H that it is highly situational.

Clone Retirement

Dave H - 3.5

I like this card a lot, it does great things in Jinteki, does damage, allows scoring from hand, can be used as Archer fodder, all good things. The reason I've not rated it higher is that it is another Jinteki agenda with a bad ability. Its no Hostile Takeover or Breaking News, still I'm excited about it.

 

Dave P - 4

Now that Jinteki economy has been strengthened, I think I will run 2 of these in my Jinteki decks instead of Gila Hands. As Dave H suggests, it brings Archer into play and is very strong as a match point card (something Jinteki can sometimes struggle with). Wants to be played with cards like Grim in order to take advantage of its effect. As more illicit ICE is released, this may become stronger.

Swordsman

Dave H - 3.5

This card is game changing, it stops AI only decks being possible. Even though I'm more excited by wraparound it is perfect in Jinteki protecting their trap ice and doing net damage.

 

Dave P - 3

I like to look at it as a permanent datamine with an upside. Sure it can be broken cheaply, but many people may prefer to just take the net damage. Equally, the threat of this card is stronger than the effect. People are unlikely to be running with just crypsis or atman now, even without having this in your deck.

Plus the art is magnificent.

Shipment from SanSan

Dave H - 4

This is similar to Beanstalk Royalties as an economy card, and there are a lot of corp decks that splash for that, so I think this will see frequent play. It also makes it harder for the runner to judge if the corp can score a 3 point agenda or not. Also, Efficiency Committee loves this.

 

Dave P - 2.5

I can certainly see the combo with Efficiency Committee but beyond that, I'm not sure I get why people are raving about this card. It does allow you to fast advance without credits with a Astroscript token thereby weakening Account Siphon's effectiveness against FA but I don't know if that's worth a card slot in a crowded deck archetype.

 

 

Muckraker

Dave H - 3

Another conservative rating from me. It will see play but I imagine only in tag storm or tag and bag decks. The thing I like about it is that it really punishes face checking as getting hit with two or three tags on turn one is not great for most decks, especially those with resource based economy.

 

Dave P - 2.5

It's really got to hit hard in order for it to be worth the bad pub in my opinion. You'll need some decent tag punishment in order to make this worthwhile, otherwise a runner will just break the last subroutine and let you waste your money on traces. Maybe in a NBN deck with Closed Accounts and/or Scorched, but beyond that, it looks weak.

The Cleaners

Dave H - 4

This is a great agenda for Weyland and makes them the 5/3 king. This card really enables the meat damage decks that were seen in Plugged In challenge decks. Scorched Earth was already king of the hill, and this will further enable this.

 

Dave P - 3

5/3's are blessing at the right time, and a curse at every other time in the game. There's no doubt that the scored ability on this card is very, very strong but I wonder if the risk is still a little too high. I have probably underrated this card, I'm certainly terrified of seeing it scored against me but I have grown to dislike 5/3's in almost any deck type.

Elizabeth Mills

Dave H - 3

This card isn't amazing and I don't think it will be the key component in any decks, however I like it because it is a way of getting rid of bad publicity, and the first of these cards we have seen, but mainly due to her ability to trash a location, which isn't strong now but will be in the future.

 

Dave P - 2.5

There aren't too many locations being played at the moment. As soon as a strong location comes back into the meta, this card probably becomes a 3.5 but until this happens, the only use I can see for her is in conjunction with GRNDL (when it's released). One for the future.

Off the Grid

Dave H - 2.5

I think this card will be okay in decks built around it, but I don't think its good in any deck. The 0 trash cost goes towards making R&D more porous and it is expensive to rez. I think it is best played against Criminal who you want to lock up HQ against anyway.

 

Dave P - 3

It's pricey, no getting away from that and I'm not sure if this is a natural fit with Weyland. I keep thinking about a Jinteki Replicating Perfection deck that could potentially use this card but I think it's still missing some key cards. That being said, it's a strong card if you can seal up HQ tight (and protect against Sneakdoor). Also bear in mind that it has to be rezzed before the run is declared.

Profiteering

Dave H - 3.5

This is another card that I think is a good but needs to be built around. It is a crazy powerful ability as long as you have something to do with the credits and bad publicity isn't something that wrecks you deck. I think it will be solid in big ice and FA.

 

Dave P - 3.5

2-3 Bad pub isn't to be sneezed at so it's not a card you want in your opening hand, but scoring this in the late game could be brutal for the runner. Like Dave H says, you need something to punish the runner with in order to make the bad pub worthwhile but this certainly fits into some deck archetypes nicely.

Restructure

Dave H - 4

This is a good card, but it needs to be built around in most decks. I think this will see a solid amount of play and also empower credit denial runners. Every Weyland deck will be running these..

 

Dave P - 4

Agree with Dave H completely. This potentially has some play in a Jinteki deck with 3x Celebrity Gift/Melange or a HB deck with Successful Demonstration. A great card to find room (probably not X3) for if you have a way to get upto 10c in 2 turns or less.

Discuss this article in our forums!

Copyright © 2016 netrunners.co.uk Header Design: David Moss

Contact

 

If you're looking for a Netrunner group near you in the UK please join us on our forums!

 

If you would like your own forum board to call home for your group, email me at:

 

admin(at)netrunners(dot)co(dot)uk