Theorycrafting: cards you'd like to see

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Re: Theorycrafting: cards you'd like to see

Postby Sixtyten » Sun Feb 15, 2015 12:34 pm

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Re: Theorycrafting: cards you'd like to see

Postby MouseChan » Sun Feb 15, 2015 12:47 pm

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Re: Theorycrafting: cards you'd like to see

Postby Sixtyten » Sun Feb 15, 2015 6:46 pm

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Re: Theorycrafting: cards you'd like to see

Postby shinygerbil » Mon Feb 16, 2015 4:20 pm

There was a thread fairly recently on boardgamegeek which (quite rightly imo) complained about the lack of new Caïssa goodness. Here were a couple of events that I thought of which could spice up a good Caïssa deck (and make it a bit less weak to Blue Sun maybe?):

Castling - [2cr]

Swap two pieces of ice which have a Caïssa hosted on them.

(Someone else came up with the idea of swapping the Caïssa - but I thought why not swap the ice as well? More of an impact that way!)

Sacrifice - ???[cr]

Trash a Caïssa which is hosted on a piece of ice. Return the ice to the bottom of R&D.

(This might work better if it returned the Caïssa to hand/stack maybe? Seems like it would be hard to balance. I don't like the idea of just trashing the ice either...seeing as it just costs a click to host a Caïssa on a piece of ice, those Curtain Walls suddenly look a bit too flimsy.)
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Re: Theorycrafting: cards you'd like to see

Postby pruneface » Mon Feb 16, 2015 4:25 pm

The onesie was a legitimate tactical decision.
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Re: Theorycrafting: cards you'd like to see

Postby Kesterer » Mon Feb 16, 2015 4:57 pm

I'd like to see something that gives a reason to play any of the multiple runner +handsize cards that have been printed. (And no, Ekomind doesn't count :P). It'd need to be useful in its own right too, so something like this might be nice:

Cerebral Forcer
Cost 3 Hardware
Anarch, 4 inf
Each time a card effect would end the run, you may take one unpreventable brain damage. If you do, the run does not end.


Turning handsize into successful runs would be a strong reason to play it. But I can imagine that it might be abusable in certain situations (it allows ridiculous glory runs when you know the game is lost otherwise, for example, even with no other support).
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Re: Theorycrafting: cards you'd like to see

Postby Cerberus » Mon Feb 16, 2015 5:38 pm

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Re: Theorycrafting: cards you'd like to see

Postby Sixtyten » Mon Feb 16, 2015 6:03 pm

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Re: Theorycrafting: cards you'd like to see

Postby shinygerbil » Mon Feb 16, 2015 6:29 pm

Yeah... It's a long shot, but we can dream :(
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Re: Theorycrafting: cards you'd like to see

Postby MouseChan » Mon Feb 16, 2015 9:24 pm

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Re: Theorycrafting: cards you'd like to see

Postby Mezzamine » Fri Feb 20, 2015 6:53 pm

I know MaxX is already seen as one of the top dogs right now, but I'm much less interested in the free draw than I am in the self-milling. I'd love to see some cards that let her use those trashed cards in a more versatile way, and give her some real late-game punch. These probably wouldn't all see use in the same deck, but they all came to me at the same time.

(As always these sorts of things are really hard to balance properly)

Firstly, we need a way to fill up her heap faster:

Auto-Vendor
Anarch Resource - Virtual
2 inf
1c
When your turn begins, trash the top card of your stack and gain 1c.
"It does all the hard work for you, even sets up a new anonymous credit account every week. 'Course, there was that time I came back to find it had sold off all the details to that week's account." - Whizzard

Next, a way to make use of any cards we don't need:

Clear-Out
Anarch Event - Double
3 inf
2c
As an additional cost to play this event, spend [click]
Remove any number of cards in your heap from the game. Gain 1c for each card removed.
Sometimes a little spring cleaning is required. Sometimes that cleaning involves gasoline and matches.

Or a way to give a new use to some of the others:

Lecter
Anarch Program - Icebreaker - AI
5 inf
7c
0 Strength
Lecter has +1 strength for every card in your heap
Remove a program from your heap: Break ICE Subroutine
"Stop asking me about the name already." - MaxX

And a way to finish out a close game in style:

Immolation
Anarch Event
4 inf
4c
Play only if you made a successful run on a central server this turn
Remove any number of cards in your heap from the game. Add Immolation to your score area as an agenda worth 0 agenda points and place 1 agenda counter on it for every 10 cards removed in this way.
Immolation is worth 1 additional agenda point for each agenda counter on it.
"Kids, don't try this at home. Unless you're REALLY COOL!" - MaxX
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Re: Theorycrafting: cards you'd like to see

Postby mendax » Sat Feb 21, 2015 2:27 am

3x Immolation in a 70+ card MaxX deck seems silly.

Meanwhile....

NO idea what to call it
3 - Upgrade
Weyland
4 Inf
1 trash
Unique

Install this only in a central server. The runner cannot run this server unless they have successfully run a remote server this turn.

The idea being that it's a bonus to gagarin, but I worry about the RP use despite it being unique (hence the massive Inf cost).
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Re: Theorycrafting: cards you'd like to see

Postby Mezzamine » Sat Feb 21, 2015 3:20 am

Hah, yeah I did think about that, but it probably wouldn't be competitive. Funny though. And the moment you slapped your 70 card deck down your opponent would know exactly what you were up to.

I like the upgrade idea, seems like it would make for some fun shell game decks. The danger that I can see would be less RP, and more FA decks that score everything out of hand without remotes. TT or CI would love it.

Also the potential combo with Off the Grid seems hilarious.
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Re: Theorycrafting: cards you'd like to see

Postby mendax » Sat Feb 21, 2015 5:49 am

Yeah, you'd probably need a restriction on it saying that it required a remote to play, and gets trashed immediately if the corp has no remotes. I'm not sure how to deal with OtG though.
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Re: Theorycrafting: cards you'd like to see

Postby Vapo » Sat Feb 21, 2015 9:57 pm

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Re: Theorycrafting: cards you'd like to see

Postby Erik Twice » Sat Feb 21, 2015 11:23 pm

Despite pleading to Lukas about it constantly, FFG still hasn't reprinted World Domination, which makes me extremely sad. They might argue that card limits prevent it from being useful so here's an obvious solution:

World Domination Plan B (12)
Weyland Agenda - Expansion

When you score World Domination Plan B, you win the game.

(3)

And here's a card I would love to pair with it:

Cybernetic Reinforcement (2)
Weyland Upgrade

As an additional cost to steal an agenda installed in this server, the Runner must pay 2c
to steal it for every advancement cost on it.

Trash (2)

I can dream, can't I?
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Re: Theorycrafting: cards you'd like to see

Postby MouseChan » Sun Feb 22, 2015 1:44 am

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Re: Theorycrafting: cards you'd like to see

Postby Erik Twice » Sun Feb 22, 2015 12:17 pm

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Re: Theorycrafting: cards you'd like to see

Postby MouseChan » Sun Feb 22, 2015 1:41 pm

I meant they wont print wd cause its too similar to beale. WD is awesome though, is it junebug or is it WD? New meta :p. I misd onr agenda design theyre so inventive.
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Re: Theorycrafting: cards you'd like to see

Postby Mezzamine » Sun Feb 22, 2015 2:35 pm

"SEA SOURCE FOR 98 MOTHERFUCKER"
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Re: Theorycrafting: cards you'd like to see

Postby Sixtyten » Sun Feb 22, 2015 5:54 pm

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Re: Theorycrafting: cards you'd like to see

Postby MouseChan » Mon Feb 23, 2015 3:39 pm

A jinteki tutor complete with mind games

Yami no Game 2
Operation
Search R&D for a card and add it to HQ. The runner may choose to access that card. Shuffle R&D afterwards.
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Re: Theorycrafting: cards you'd like to see

Postby king_mob » Tue Feb 24, 2015 8:26 am

Memstrips deserves a chance. Memstrips.
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Re: Theorycrafting: cards you'd like to see

Postby MouseChan » Tue Feb 24, 2015 4:50 pm

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Re: Theorycrafting: cards you'd like to see

Postby king_mob » Tue Feb 24, 2015 5:42 pm

The L5R player in me deseparatly wants a piece of jinteki ice called "Oni".
Memstrips deserves a chance. Memstrips.

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