Chameleons wrote the documentation

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cwoac
Posts: 164
Joined: Mon Jun 15, 2015 10:36 am

Chameleons wrote the documentation

Postby cwoac » Thu Dec 10, 2015 5:38 pm

So, I(like it seems a lot of people after last night's meetup) have gone back to looking at LLDS/chameleon decks post technical writer. It originally had a couple of wastelands in (which makes loads of money), but I dropped them for D4vid.

Choices / Things I am thinking about

  • Diesel. I have switched back and forth between this and quality time.
  • NRE: the fourth LLDS; means the plascretes have value outside of the 247 BN protection matchup
  • Femme: Could be mimic, but being able to bypass a tollbooth or data raven is quite sweet
  • Employee Strike: Would rather have two, but swapped one for a Scheherazade.
  • The Baby: Proco?
  • Inti: Snowball or Lady also seem like options, but mostly it is to handle wraparound



kapmeleon on strike

Hayley Kaplan: Universal Scholar (Breaker Bay)

Event (9)
3x Diesel (Core Set)
1x Employee Strike (Data and Destiny)
1x Levy AR Lab Access (Creation and Control)
1x Stimhack (Core Set)
3x Sure Gamble (Core Set)

Hardware (13)
3x Clone Chip (Creation and Control)
1x Dinosaurus (Cyber Exodus)
1x HQ Interface (Humanity's Shadow) ••
3x LLDS Processor (True Colors)
1x Net-Ready Eyes (Chrome City)
2x Plascrete Carapace (What Lies Ahead)
2x R&D Interface (Future Proof)

Resource (10)
2x Aesop's Pawnshop (Core Set)
2x Personal Workshop (Cyber Exodus)
1x Same Old Thing (Creation and Control)
2x Symmetrical Visage (The Valley)
3x Technical Writer (Data and Destiny)

Icebreaker (4)
2x Chameleon (The Underway)
1x Femme Fatale (Core Set)
1x Inti (Creation and Control)

Program (9)
3x Cache (The Spaces Between) •••
1x Clot (The Valley) ••
1x D4v1d (The Spaces Between) ••••
1x Sahasrara (Creation and Control)
1x Scheherazade (Second Thoughts)
2x Self-modifying Code (Creation and Control)
15 influence spent (max 15)
45 cards (min 45)
Cards up to Data and Destiny

Deck built on NetrunnerDB.
User avatar
cwoac
Posts: 164
Joined: Mon Jun 15, 2015 10:36 am

Re: Chameleons wrote the documentation

Postby cwoac » Thu Dec 10, 2015 5:50 pm

I should probably say - the problem I think is draw (hence eyeing up proco/quality time). I'd put quality+diesel in (or earthrise), but what to cut?
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MasterAir
Posts: 546
Joined: Tue Mar 04, 2014 10:24 am
Location: Oxford

Re: Chameleons wrote the documentation

Postby MasterAir » Fri Dec 11, 2015 7:57 pm

I'm surprised by interfaces being preferred to events. It seems quite a lot of work to run every turn, so bigger digs less frequently seems natural.
Oh that, don't worry about that, it's my negotiating tank.
User avatar
cwoac
Posts: 164
Joined: Mon Jun 15, 2015 10:36 am

Re: Chameleons wrote the documentation

Postby cwoac » Sat Dec 12, 2015 1:11 pm

Depending on the game state, running either every or every other turn is quite achievable, especially vs NEH. The other bonus of the interfaces is that they can soak workshop tokens while I set up keeping a chameleon on 1 token, plus they trigger hayley's ability, so you can be sneaky and get let through for a single access, workshop out a clone chip and install an interface from hand. It's a little thing, but still.

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