7 & 8th Mar 15 | Cardiff & Cheltenham SC | 8th & 9th Place
- MartinP
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7 & 8th Mar 15 | Cardiff & Cheltenham SC | 8th & 9th Place
Last edited by MartinP on Fri Mar 13, 2015 12:02 am, edited 2 times in total.
- king_mob
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Re: 7 & 8th Mar 15 | Cardiff & Cheltenham SC | 8th & 9th Pla
Top write up from two very exciting tournaments, I have to admit our rematch on Sunday was probably one of the most stressful games I played all weekend (and therefore bloody awesome fun)!!
Memstrips deserves a chance. Memstrips.
Re: 7 & 8th Mar 15 | Cardiff & Cheltenham SC | 8th & 9th Pla
Great report mate, I suspect by the end of this season you will have become one of the most travelled netrunners across the land 

- Brendan
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Re: 7 & 8th Mar 15 | Cardiff & Cheltenham SC | 8th & 9th Pla
Thanks for the report; really great read.
- elvortel
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Re: 7 & 8th Mar 15 | Cardiff & Cheltenham SC | 8th & 9th Pla
Hi Martin, it's Jack from Bath here. Good write-up, interesting to see how many traps I avoided against your Blue Sun (which was the game I was dreading most in the day, I'm not great against Blue Sun). Just want to point out that I was playing MaxX, not Noise. Really enjoyed our games, hope to play again (perhaps at Bristol?)
New corp deck - 49 snares.
- Vinegarymink
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Re: 7 & 8th Mar 15 | Cardiff & Cheltenham SC | 8th & 9th Pla
I was interested when you said that you suspect your MaxX deck has a better matchup against RP than Stealth Op Andy. Isn't Stealth Andy really good against RP because of the power of Switchblade?
- Vapo
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Re: 7 & 8th Mar 15 | Cardiff & Cheltenham SC | 8th & 9th Pla
Re. a replacement for the traps in your Blue Sun deck, have you tried Constellation Protocol? It's a nice taxing 0 to rez 4 to trash, and if you can keep it up a few turns it can do huge work - even the basic moving tokens from rezzed to unrezzed space ice is 3c of value, once they're all rezzed you can move them to ice/fire-wall for even more value, and in blue sun it also allows you to make a profit if you want to return rezzed space ice with your ID (and you're bound to want to return them sometimes, since space ice in Blue Sun might as well have a massive sign on them saying 'parasites go here')
To go super janky, combine Constellation Protocols with Boot Camp and a couple of space ice for a permanent 4c click once per turn, rising to 7c with 2 CPs out, or 9 with all 3 (10 if you can work it with 2 orions... yeah right): At the start of turn you use boot camp to rez a space ice which has 1 advancement. then you move the advancement to another unrezzed space ice with CP. Then you activate Blue Sun and return the ice, which now costs 4c more to rez than what you paid. First click you reinstall it. The only change in game state is that an advancement moves from one unrezzed ice to another, and you're 4c up. It's clearly too many moving parts to be a main econ engine but definitely worth bearing in mind to keep you going late game, since the components are all solid cards on their own.
To go super janky, combine Constellation Protocols with Boot Camp and a couple of space ice for a permanent 4c click once per turn, rising to 7c with 2 CPs out, or 9 with all 3 (10 if you can work it with 2 orions... yeah right): At the start of turn you use boot camp to rez a space ice which has 1 advancement. then you move the advancement to another unrezzed space ice with CP. Then you activate Blue Sun and return the ice, which now costs 4c more to rez than what you paid. First click you reinstall it. The only change in game state is that an advancement moves from one unrezzed ice to another, and you're 4c up. It's clearly too many moving parts to be a main econ engine but definitely worth bearing in mind to keep you going late game, since the components are all solid cards on their own.
- Panda with issues...
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