Changes be Coming

For those of you not living under moss covered rocks, you will be aware that massive changes are incoming to the world of Android Netrunner.

First, rotation happens tomorrow.  The Genesis and Spin cycles will rotate out of use and no longer be valid for official tournaments.  Except…

The core set is changing to also include some of the cards from the aforementioned cycles while also getting rid of other strong cards (Account Siphon, we hardly knew thee) – core 2.0 is real!

But wait, there’s more!  A new ban/restricted list is in place (also legal as of tomorrow), outright banning some power cards on one hand while limiting selection of strong cards on the other.

Details to be found at the following links:

Rotation Details

Core Set 2.0

Ban/Restricted List

Corporation Play

Corporation Play
exchange of information

Some time ago I wrote an article about how to play as runner more successfully. You can find this here if you’ve not seen it. I didn’t initially follow this article up with a Corporation version because I wasn’t sure what I wanted to cover.

Over the last few months I’ve been making notes as I played games until I had enough points I felt were valuable. Honestly though, part of my inspiration for writing this is that I want to have a selection of articles available that are a good reference for new players – a new players toolkit, if you will. That being said, I very much expect this article to be useful to most players.

I appreciate feedback so please let me know what you think. Continue reading “Corporation Play”

The Art of Deck Building

Deck building is one of the many skills of Netrunner. It is one you can avoid totally by net decking (finding a deck on one of the online sites, such as NetrunnerDB or Meteor and playing that), but I think it is one of the most exciting parts of the game and one that helps you develop as a player.

So, what do you really need to do to be a good deck builder? I’ll be honest with you, to create something truly new that is also competitive you are going to have to put in a lot of time, practice and, unavoidably, be a little bit imaginative. To do this, it’s really important that you have a good understanding of the current meta-game. Creating a new competitive deck (if that is your goal – remember it isn’t everyone’s) is going to take hundreds of games and much iteration.

Continue reading “The Art of Deck Building”

In Service of the Dark Lord AKA Fan Girl Freak Out

With UK Nationals and Worlds having been and now gone, signalling the end to the official FFG Netrunner season, I decided to look back at my results. Overall I ended up finishing top sixteen at UK Nationals and in all five regionals I competed in, the highlights being second place in Huddersfield and fourth at Reading. Consequently, I now feel confident enough in my results, consistency and achievements in the competitive side of the game to discuss my progression from being a fairly run of the mill newb, to Dark Lord’s apprentice and coming out the other side as now being half decent. Hopefully I can continue that upwards trend to become one of the best players in the UK.

Continue reading “In Service of the Dark Lord AKA Fan Girl Freak Out”

The 2nd Stimhack Slack UK League

Hi everyone,

Last month saw the conclusion of the first #UK StimHack League, with John O’Brien crowned champion in a nail-biting final after Ciaran Maxey missed the Explode-a-Palooza that Johno’d carefully put out there on about turn 1. For those of you who missed it, the streamed games are available on Ben Ni’s YouTube channel (and are well worth watching, for both the commentary and the game play).

We took some soundings from the slack community about the format of the league itself, and the finals, and have made some changes for #UK StimHack League 2, which will start on Saturday 17th September).

The first league lasted for 3 weeks, and at least 16 completed games were required as a prerequisite for making the finals. Feedback was that a slightly longer duration, and a lower hurdle, would be better, and so the second league will run for 4 weeks, with 12 completed games required to qualify.

Secondly, a number of people said that they’d stopped playing after it became clear that they wouldn’t qualify – and we want to encourage people to keep going, you never know when you’ll hit a hot streak! So, all those players who log 12 completed games will get a special limited edition custom alt-art – AstroBrook Shallot Program.


We will stick with the top 4 players who’ve completed 12 games making into the finals, but the format of the final will be double elimination rather than round robin.

Taking part is easy – play a game (preferably, 2), against someone else from the #UK StimHack Slack community, and log the results into the #UK StimHack League 2 Challenge Board. There are people on the channel pretty much any time of the day and evening, and we are a friendly bunch! The password is glazebrook.

To join the slack channel, if you’re not already part of it, you can get an invite at this link.

If you have any questions, ping Russell (tolaasin on #uk) or Cathy Underwood (emilyspine on #uk).

Good luck and have fun!

The Flavours of the Game

To quote Alex White at Reading regionals to Dave Hoyland; “You don’t know what you’re talking about when it comes to flavour text Dave, you’re just playing a game where as Chris (Dyer) and I are locked in an enthralling battle in an alternate dystopian cyberpunk future!”

Flavour text is pretty important to some people, it gives us and insight in to the world behind the game we all play. It adds humour and personality it even breaks the 4th wall on acknowledgement of the game. We’ve asked some Netrunner celebrities to give us their thoughts on what flavour text they like most…

Continue reading “The Flavours of the Game”

CPH2 – From Casual to Competitive

So, you’ve played a few casual games of Netrunner with your friends and enjoyed it. You’ve been to a couple of local game night kits and found that you like taking part in organised events. You decide that you want to go to more tournaments, and to finish well in them. You want to become a competitive player. But how do you go about that?

This is my five-step programme for people who want to start down this slippery slope.

Continue reading “CPH2 – From Casual to Competitive”

CPH1 – Introducing the Competitive Player’s Handbook

Let’s get one thing out of the way. Being a competitive Netrunner player is hard. If you want to be really good at this game you need to spend a lot of time, energy and probably money dedicated to what is essentially a children’s card game. You’ll inevitably face disappointment, frustration and the confusion of your friends and family along the way.

Continue reading “CPH1 – Introducing the Competitive Player’s Handbook”